A | B | C | D | E | |
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1 | Region | Country | Name | Link | Description |
2 | Africa | South Africa | Young Challenge Fund | http://www.dsbd.gov.za/programme/youth-challenge-fund | The Youth Challenge Fund (YCF) is a youth start-up support programme intended to stimulate the establishment and growth of youth-owned businesses, promote digital skills, grow the economy and foster job creation. |
3 | Asia | Cyprus | ICT | https://www.investcyprus.org.cy/information-and-communication-technology/ | A comprehensive incentives package, designed for the ICT companies relocating to Cyprus, has been launched which includes attractive benefits such as: - Updated Immigration regime allowing the employment of specialized ICT professionals from non-EU countries - Tax incentives for individuals relocating to Cyprus - Intellectual Property Box Regime - Adoption of Business Facilitation Unit |
4 | Asia | Hong Kong | 3rd Hong Kong Game Enhancement and Promotion Scheme | https://www.geps.hk/?lang=en | Details of Subsidy︰ - Receive a marketing subsidy of HK$ 450,000 – HK$ 550,000 to promote a new game (dedicated game) - Be subsidised to exhibit at the Tokyo Game Show 2022 to promote their dedicated games to the markets outside Hong Kong and explore business opportunities - Receive guidance from industry experts - Receive a series of trainings on marketing, game testing and fund-raising to improve the dedicated games - Be assigned with 2 free interns who will help in conducting thorough test of the dedicated game for its enhancement |
5 | Asia | Korea | KOCCA support | https://eng.kocca.kr/en/main.do | Korea Creative Content Agency (KOCCA) supports production, planning, creation, distribution, overseas expansion, business growth, training, R&D, policy financing, and policy study of many different genres, including broadcasting, video game, music, fashion, animation, character, comics, IP, new technology convergence content. |
6 | Asia | Malaysia | Kre8tif' Program | https://kre8tif.com.my/ | Kre8tif! is an initiative by the Malaysia Digital Economic Corporation (MDEC) under the Ministry of Communications and Multimedia Malaysia (KKMM) aimed at developing the creative content industry in Malaysia. |
7 | Asia | Malaysia | Level Up Program | https://www.levelup.my/ | Level-Up! is an initiative by Malaysia Digital Economic Corporation (MDEC) under the Ministry of Communications and Multimedia Malaysia (KKMM). Level Up Malaysia is a leading communications hub for the development of the gaming industry in Malaysia and Southeast Asia. |
8 | Asia | Malaysia | Digital Content Creators Challenge (DiCE) - | https://dice.mdec.com.my/ | Digital Content Creators Challenge - DiCE - formerly known as Intellectual Property Creators Challenge (IPCC) is a platform for leveraging local talent in the creative field to be promoted and commercialized to international standards. In addition to awarding grants to develop winning projects, DiCE winners will also receive mentorship from experienced industry champions to help realise their ideas. |
9 | Asia | Malaysia | Digital Content Fund | https://mdec.my/digital-economy-initiatives/for-the-industry/entrepreneurs/digital-creative-content/digital-content-fund/ | Digital Content Fund is a Malaysian Government allocation fund through the Malaysia Digital Economy Corporation(MDEC) to assist companies and the production of local creative contents in development, production or other digital contents in animation and gaming applications. |
10 | Asia | Malaysia | MSC Malaysia Animation & Creative Content Center (MAC3) | https://mdec.my/digital-economy-initiatives/for-the-industry/entrepreneurs/digital-creative-content/mac3-2/ | The production of high quality digital content does not depend solely on the technical and creative skills of an individual or team. It requires access to advanced technology and a proactive business community. Malaysia Creative Content Center (MAC3) is a facility with complete access to all aspects of creative technology. It acts as a content production hub for small and medium-sized start-up companies. The conducive environment enables companies to collaborate more effectively with information sharing and experience in developing international digital content. |
11 | Asia | Malaysia | Digital Hub Malaysia Initiatives(Digital Hub Malaysia) | https://mdec.my/what-we-offer/digital-hubs/ | Digital Hub Malaysia Initiative is a physical location that offers high-speed broadband facilities and a holistic ecosystem that includes start-up development programs (talent startups), talent development programs, opportunities and supervision on business financing including facilities and lifestyle, specifically for start-ups. |
12 | Asia | Malaysia | The 'Malaysia Tech Entrepreneur Program' Initiative (MTEP) | https://www.mtep.my/ | Malaysia Tech Entreprenuer Program (MTEP) is a Malaysian Government initiative with Malaysia Digital Economy Corporation (MDEC). The main purpose of this initiative is to attract tech talent and techno-entrepreneurs from all over the world to set up their startup companies and expand their businesses to the ASEAN region. Malaysia's strategic location in the middle of ASEAN has the potential to connect regional businesses to more than 625 million people. Entrepreneurs currently operating in Malaysia can apply for a 'MTEP pass that only takes 6 weeks from the date of application. They can then use MTEP as a platform to bring foreign talents to Malaysia and grow their businesses. |
13 | Asia | Malaysia | Global Acceleration and Innovation Network (GAIN) Program | https://mdec.my/gain/ | The Global Acceleration and Innovation Network (GAIN) program by Digital Economy Malaysia (MDEC) is one of several programs implemented by the government to help Malaysian technology firms grow, both regionally and globally, through four pillars namely market access, capital risks, technology refresh and visibility. |
14 | Asia | Malaysia | Islamic Digital Economy | https://mdec.my/digital-economy-initiatives/for-the-industry/entrepreneurs/islamicdigitaleconomy | The strength of the digital economy in the context of Islamic-based Digital Economy is unique and can provide a competitive advantage to position Malaysia as a leading nation in the international digital market. The Digital Islamic Economy is expected to see a growth of USD 3.0 trillion by 2021. |
15 | Asia | Malaysia | Digital Transformation Acceleration Program (DTAP) | https://mdec.my/ | The Digital Transformation Acceleration Program (DTAP) provides a structured approach to digital transformation for Malaysian companies by leveraging the expertise of digital transformation laboratories to help businesses adopt new digital technologies. |
16 | Asia | Singapore | 5G Grant | https://www.imda.gov.sg/how-we-can-help/5g-innovation/5g-grant | If you are a Singapore registered company or part of partnership consortium with an impactful 5G-enabled solution looking to go commercial, this is your chance! All proposals should: - indicate a significant value and impact to enterprises and industry. - include the operationalisation plan, commercialisation plan and business model of the 5G-enabled solutions. |
17 | Asia | Singapore | Advanced Digital Solutions | https://www.imda.gov.sg/how-we-can-help/smes-go-digital/advanced-digital-solutions | Any business entity that meets the following requirements will be eligible: - Registered and operating in Singapore; - Minimum of 30% local shareholding; and - Group sales turnover not more than S$100 million per annum, or group employment size not more than 200 employees |
18 | Asia | Singapore | Connect, Transact & Be Rewarded when you use InvoiceNow! | https://www.imda.gov.sg/how-we-can-help/nationwide-e-invoicing-framework/invoicenow/grants | Eligibility criteria Applicable to businesses who have valid and active business UENs excluding the entity types listed below. - Businesses who send a total of 10 e-invoices on the network within 12 months from the 1st e-invoice will receive a bonus payout of $200. - Send 1st e-invoice: receive $50; - Send remaining 9 e-invoices: receive another $150; |
19 | Asia | Singapore | Data Protection Essentials (DPE) | https://www.imda.gov.sg/how-we-can-help/data-protection-essentials | - registered and operating in Singapore; - have group annual sales turnover of not more than $100 million per annum - or group employment size of not more than 200 employees. |
20 | Asia | Singapore | Future Communications Research and Development Programme | https://www.imda.gov.sg/how-we-can-help/future-communications-research-and-development-programme | Applicants must meet the following criteria: - Singaporean citizens; - Full-time or part-time Masters students enrolled in the Institution’s degree programmes in the area of future communications; - Postgraduate programme has to be future comms-related and offered by the 4 autonomous universities (AUs) namely NTU, NUS, SIT and SUTD; - The Recipient must not concurrently hold any other awards such as scholarships, grants or bursaries; - The Recipient will have to meet the same graduation requirements as the Institution’s Masters candidates in accordance with the Institution’s prevailing academic policies. The Recipient must fulfil the graduation requirements by 30 April 2025. |
21 | Asia | Singapore | PIXEL | https://www.imda.gov.sg/how-we-can-help/pixel | - Singapore-registered company with ACRA and operating in Singapore - For project-based coaching, applicants will have to meet the following additional criteria: - Have a minimum of 30% local shareholdings (for SMEs) - Be in a financially viable position to start and complete the innovation project |
22 | Asia | Singapore | Start Digital | https://www.imda.gov.sg/how-we-can-help/smes-go-digital/start-digital | Business entities, including sole proprietorships, that meet the following requirements will be eligible: - Registered and operating in Singapore; - Minimum of 30 percent local shareholding; - Group sales turnover not more than S$100 million per annum or group employment size not more than 200 employees; - Have not taken up a Start Digital Pack before; and - Have not used identical solutions before. |
23 | Asia | Singapore | Tech@SG Programme | https://www.edb.gov.sg/en/how-we-help/incentives-and-schemes.html | The Tech@SG Programme aims to help fast-growing companies establish their core teams in Singapore and more quickly capture business opportunities here and in the region. Jointly administered by EDB and Enterprise Singapore, the programme will facilitate the entry of global technology talent for eligible companies. |
24 | Asia | Singapore | Tech.Pass | https://www.edb.gov.sg/en/how-we-help/incentives-and-schemes/tech-sg.html | Tech.Pass is a visa that allows established tech entrepreneurs, leaders or technical experts from around the world to come to Singapore to perform frontier and disruptive innovations. The pass is administered by the Singapore Economic Development Board. |
25 | Asia | Singapore | Research and Innovation Scheme for Companies (RIS(C)) | https://www.edb.gov.sg/en/how-we-help/incentives-and-schemes/tech-pass.html | The Research and Innovation Scheme for Companies (RIS(C)) aims to encourage companies’ technology development and innovation activities, to bring about the development of product and processes from Singapore. |
26 | Asia | Singapore | Training Grant for Company (TGC) | https://www.edb.gov.sg/en/how-we-help/incentives-and-schemes.html | The Training Grant for Company (TGC) aims to encourage manpower capability development in applying new technologies, industrial skills and professional know-how through the support of training programmes for companies’ employees. |
27 | Singapore | Intellectual Property (IP) Development Incentive (IDI) | https://www.edb.gov.sg/en/how-we-help/incentives-and-schemes.html | The IP Development Incentive (IDI) aims to encourage the use and commercialisation of intellectual property rights arising from research and development (R&D) activities. | |
28 | Australia and Oceania | Australia | Digital Games Tax Offset | https://www.ato.gov.au/General/New-legislation/In-detail/Direct-taxes/Income-tax-for-businesses/Digital-Games-Tax-Offset/#:~:text=The%20legislation%20forms%20part%20of,expenditure%20from%201%20July%202022 | The Australian Government has introduced legislation to establish a Digital Games Tax Offset. On 23 November 2022, the government introduced legislation to establish a Digital Games Tax Offset (DGTO). The legislation forms part of the Treasury Laws Amendment (2022 Measures No. 4) Bill 2022. The DGTO provides eligible game developers with a 30% refundable tax offset for qualifying Australian development expenditure from 1 July 2022. |
29 | Australia and Oceania | Australia | Games: Expansion Pack | https://www.screenaustralia.gov.au/funding-and-support/online/games/games-expansion-pack | Project funding of up to $150,000 for the development of independently created Australian games with a total budget up to $500,000 |
30 | Australia and Oceania | Australia | First Nations Game Studio Fund | https://www.screenaustralia.gov.au/funding-and-support/online/games/first-nations-game-studio-fund | Studio funding of up to $300,000 across the 2022/23 and 2023/24 financial years to help grow and stabilise game studios under the creative control and leadership of First Nations creators. |
31 | Australia and Oceania | New Zeland | Whakawhanake Te Ao Niko - Interactive Development Fund | https://www.nzfilm.co.nz/funds/whakawhanake-te-ao-niko-interactive-development-fund | The Whakawhanake Te Ao Niko-Interactive Development Fund enables the development of interactive content with significant New Zealand creative and cultural outcomes. Concept development of original narrative-based interactive and games content: - Grant of between $25,000 and $50,000 per project - The concept can be delivered on any platform (for example, mobile, online, console, virtual reality, or augmented reality). |
32 | Australia and Oceania | New Zeland | The New Zealand Game Developers Association Fund | https://nzgda.com/news/game-developers-welcome-game-development-sector-rebate/ | The Budget introduced a Game Development Sector Rebate of 20 percent to help attract and retain gaming studios in New Zealand, which have been facing significant pressure from Australian and international incentives. The new 20 percent rebate will be available for game development studios who qualify and meet the minimum $250,000 expenditure threshold per year. Individual studios will be able to receive up to $3 million per year in rebate funding, and the scheme will be backdated to 1 April 2023. |
33 | Europe | All Europe | Creative Europe 2023: Video Games And Immersive Content Development | https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/crea-media-2023-devvgim;callCode=null;freeTextSearchKeyword=video%20games;matchWholeText=true;typeCodes=0,1,2,8;statusCodes=31094501,31094502,31094503;programmePeriod=null;programCcm2Id=null;programDivisionCode=null;focusAreaCode=null;destination=null;mission=null;geographicalZonesCode=null;programmeDivisionProspect=null;startDateLte=null;startDateGte=null;crossCuttingPriorityCode=null;cpvCode=null;performanceOfDelivery=null;sortQuery=sortStatus;orderBy=asc;onlyTenders=false;topicListKey=topicSearchTablePageState | Aimed at video game development and XR/AR studios to develop video games and interactive immersive experiences with the potential to reach global audiences, as well as improve the competitiveness of the European video games industry and other companies producing interactive immersive content in European and international markets by enabling the retention of intellectual property by European developers. Support will be given to the development of prototypes of interactive narrative storytelling with original content and/or quality gameplay intended for production and global commercial exploitation via PCs, consoles, mobile devices, tablets, smartphones and other technologies. |
34 | Europe | All Europe | Creative Europe 2023: Innovative Tools and Business Models | https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/crea-media-2023-innovbusmod;callCode=null;freeTextSearchKeyword=;matchWholeText=true;typeCodes=1,0;statusCodes=31094501,31094502;programmePeriod=2021%20-%202027;programCcm2Id=43251814;programDivisionCode=null;focusAreaCode=null;destination=null;mission=null;geographicalZonesCode=null;programmeDivisionProspect=null;startDateLte=null;startDateGte=null;crossCuttingPriorityCode=null;cpvCode=null;performanceOfDelivery=null;sortQuery=sortStatus;orderBy=asc;onlyTenders=false;topicListKey=topicSearchTablePageState | The aim is to support, among other, video game development studios, publishers, trade organizations, game industry events and local clusters developing and/or spreading projects focusing on tools and/or business models that adress the specific challenges of the audiovisual sector such as discoverability, sequencing of release windows, financing, and territoriality in order to increase the visibility, availability, audience and diversity of European works in the digital age and/or the competitiveness and/or the greening process of the European audiovisual industry. |
35 | Europe | All Europe | Creative Europe 2023: European Co-development | https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/crea-media-2023-codev;callCode=null;freeTextSearchKeyword=;matchWholeText=true;typeCodes=1,0;statusCodes=31094501,31094502,31094503;programmePeriod=2021%20-%202027;programCcm2Id=43251814;programDivisionCode=null;focusAreaCode=null;destinationGroup=null;missionGroup=null;geographicalZonesCode=null;programmeDivisionProspect=null;startDateLte=null;startDateGte=null;crossCuttingPriorityCode=null;cpvCode=null;performanceOfDelivery=null;sortQuery=sortStatus;orderBy=asc;onlyTenders=false;topicListKey=topicSearchTablePageState | This instrument might be in particularly interesting for VR developers interested in co-developing narrative works that are not video games. The aim is to provide funds to audiovisual production companies to develop works with high creative value and cultural diversity and wide cross-border exploitation potential. |
36 | Europe | All Europe | HORIZON-INFRA-2024-TECH-01-04: AR/VR-empowered digital twins for modelling complex phenomena in new RI application | https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/horizon-infra-2024-tech-01-04;callCode=null;freeTextSearchKeyword=modelling%20complex;matchWholeText=true;typeCodes=1,0;statusCodes=31094501,31094502,31094503;programmePeriod=null;programCcm2Id=null;programDivisionCode=null;focusAreaCode=null;destinationGroup=null;missionGroup=null;geographicalZonesCode=null;programmeDivisionProspect=null;startDateLte=null;startDateGte=null;crossCuttingPriorityCode=null;cpvCode=null;performanceOfDelivery=null;sortQuery=sortStatus;orderBy=asc;onlyTenders=false;topicListKey=topicSearchTablePageState | This instrument might be particularly for AR/VR game and app development companies, and other relevant technological partners. The aim of this topic is to deliver digital twin solutions which advance the state-of-art of European RIs and show transformative potential in RI operations. The solutions should pave way for new ways to conduct experiments by the RIs through AR/VR empowered digital twins. Mixed reality (XR) technologies can also be considered. |
37 | Europe | All Europe | HORIZON-CL4-2023-HUMAN-01-21: Next Generation eXtended Reality (RIA) | https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/horizon-cl4-2023-human-01-21;callCode=null;freeTextSearchKeyword=Next%20Generation%20eXtended%20Reality;matchWholeText=true;typeCodes=1,0;statusCodes=31094501,31094503,31094502;programmePeriod=null;programCcm2Id=null;programDivisionCode=null;focusAreaCode=null;destinationGroup=null;missionGroup=null;geographicalZonesCode=null;programmeDivisionProspect=null;startDateLte=null;startDateGte=null;crossCuttingPriorityCode=null;cpvCode=null;performanceOfDelivery=null;sortQuery=sortStatus;orderBy=asc;onlyTenders=false;topicListKey=topicSearchTablePageState | This instrument might be particularly interesting for companies or educational/research institutions working with XR hardware. The following two types of research and innovation proposals are expected: 1. The development and integration of advanced XR hardware components, for a new generation of XR devices providing greater visual, wearable, vestibular and social comfort. 2. The development of new solutions aiming to improve the user experience in social and professional XR setups. This includes tools and services for the creation and management of interactive virtual worlds and 3D models, realistic avatars and intelligent agents. The solutions will also seek to enhance the interoperability, performance and accessibility of XR experiences. Activities are expected to start at TRL 2 and achieve TRL 5 by the end of the project. |
38 | Europe | All Europe | HORIZON-CL4-2023-HUMAN-01-22: eXtended Reality for Industry 5.0 (IA) | https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/horizon-cl4-2023-human-01-22;callCode=null;freeTextSearchKeyword=eXtended%20Reality;matchWholeText=true;typeCodes=1,0;statusCodes=31094501,31094503,31094502;programmePeriod=null;programCcm2Id=null;programDivisionCode=null;focusAreaCode=null;destinationGroup=null;missionGroup=null;geographicalZonesCode=null;programmeDivisionProspect=null;startDateLte=null;startDateGte=null;crossCuttingPriorityCode=null;cpvCode=null;performanceOfDelivery=null;sortQuery=sortStatus;orderBy=asc;onlyTenders=false;topicListKey=topicSearchTablePageState | This instrument might be particularly interesting for companies or educational/research institutions working with XR applications, content, tools The following two types of innovation proposals are expected: 1. The development of XR applications to support companies in all industrial ecosystems, especially SMEs, to use innovative interactive and immersive technologies, increasing their competitiveness, productivity efficiency and human-centricity. 2. The creation of a European reference platform aiming to develop and prototype advanced interoperable XR solutions to solve common challenges encountered by the industry (in areas such as assembly, maintenance, remote operation, training, design, logistics, etc.) placing the wellbeing of workers at the centre of the production process. TThe platform will be populated with third party-projects exploring a wide range of XR technologies and taking benefit of other emerging technologies (such as 5G/6G, IoT, data, artificial intelligence, edge and cloud computing, and microelectronics). |
39 | Europe | All Europe | HORIZON-CL2-2023-HERITAGE-01-06: A world leading European video game innovation system | https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/horizon-cl2-2023-heritage-01-06;callCode=null;freeTextSearchKeyword=A%20world%20leading%20European%20video%20game%20innovation%20system;matchWholeText=true;typeCodes=1,0;statusCodes=31094501,31094503,31094502;programmePeriod=null;programCcm2Id=null;programDivisionCode=null;focusAreaCode=null;destinationGroup=null;missionGroup=null;geographicalZonesCode=null;programmeDivisionProspect=null;startDateLte=null;startDateGte=null;crossCuttingPriorityCode=null;cpvCode=null;performanceOfDelivery=null;sortQuery=sortStatus;orderBy=asc;onlyTenders=false;topicListKey=topicSearchTablePageState | This instrument might be particularly for games-related research institutions, higher education establishments, public authorities in the field of education and employment, national/regional/local clusters, game associations, and game companies. Research should: - address gaps in knowledge in the potential contributions of video games to European economic growth, wellbeing, sustainability and social cohesion, and how to mobilise this potential - develop recommendations for how to support sustained innovation, growth and competitiveness in the European video games sector, as well as methodologies for how to encourage the uptake of know-how and new technologies in other economic sectors. |
40 | Europe | All Europe | HORIZON-CL2-2024-HERITAGE-01-03: Leverage the digital transition for competitive European cultural and creative industries. | https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/horizon-cl2-2024-heritage-01-03;callCode=null;freeTextSearchKeyword=Leverage%20the%20digital%20transition%20for%20competitive%20European%20cultural%20and%20creative%20industries;matchWholeText=true;typeCodes=1,0;statusCodes=31094501,31094503,31094502;programmePeriod=null;programCcm2Id=null;programDivisionCode=null;focusAreaCode=null;destinationGroup=null;missionGroup=null;geographicalZonesCode=null;programmeDivisionProspect=null;startDateLte=null;startDateGte=null;crossCuttingPriorityCode=null;cpvCode=null;performanceOfDelivery=null;sortQuery=sortStatus;orderBy=asc;onlyTenders=false;topicListKey=topicSearchTablePageState | This instrument might be particularly interesting for games related research institutions, higher education establishments, public authorities in the field of education and employment, national/regional/local clusters, game associations, and game companies Projects should: - devise effective and cost-efficient measures to support CCIs(cultural and creative industries) to embrace and make full use of digital technologies for competitiveness and sustainability. - choose a suitable set of CCI sector(s), or/and cross-sectoral issues, to focus on, which allow significant impacts to be achieved. - consider a wide array of digital technologies |
41 | Europe | All Europe | HORIZON-CL2-2024-DEMOCRACY-01-08: Culture, the arts and cultural spaces for democratic participation and political expression, online and offline | https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/horizon-cl2-2024-democracy-01-08;callCode=null;freeTextSearchKeyword=Culture,%20the%20arts%20and%20cultural;matchWholeText=true;typeCodes=1,0;statusCodes=31094501,31094503,31094502;programmePeriod=null;programCcm2Id=null;programDivisionCode=null;focusAreaCode=null;destinationGroup=null;missionGroup=null;geographicalZonesCode=null;programmeDivisionProspect=null;startDateLte=null;startDateGte=null;crossCuttingPriorityCode=null;cpvCode=null;performanceOfDelivery=null;sortQuery=sortStatus;orderBy=asc;onlyTenders=false;topicListKey=topicSearchTablePageState | This instrument might be particularly for games-related research institutions, higher education establishments, public authorities in the field of education and employment, national/regional/local clusters, game associations. Research should: - Look at effectiveness of alternative outlets for political expression at channeling political engagement and assess their inclusivity and representativity, as well as propose methods for improving these facets - Evaluate non-conventional spaces, such as public libraries, art exhibition spaces, cultural centres, etc as catalysers for social and economic changes and places for channelling bottom-up political energy - Assess how these alternative initiatives can feed into the wider political debate - Look at art and cultural productions as vectors of political expression, be it in democratic or non-democratic contexts and how efficient is art activism is in mediating political messages - Assess how virtual spaces like the Metaverse may impact democracy and how to ensure that such digital spaces can, by design, have a positive impact on democratic life and can become tools for citizen engagement - Investigate cultural activity and engagement, online and offline, as political expression, civic participation and political engagement, historically, in contemporary society, and to provide forecasts for the future. |
42 | Europe | All Europe | HORIZON-CL2-2023-HERITAGE-01-02: Cultural and creative industries for a sustainable climate transition | https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/horizon-cl2-2023-heritage-01-02;callCode=null;freeTextSearchKeyword=Cultural%20and%20creative%20industries%20for%20a%20sustainable%20climate%20transition;matchWholeText=true;typeCodes=1,0;statusCodes=31094501,31094503,31094502;programmePeriod=null;programCcm2Id=null;programDivisionCode=null;focusAreaCode=null;destinationGroup=null;missionGroup=null;geographicalZonesCode=null;programmeDivisionProspect=null;startDateLte=null;startDateGte=null;crossCuttingPriorityCode=null;cpvCode=null;performanceOfDelivery=null;sortQuery=sortStatus;orderBy=asc;onlyTenders=false;topicListKey=topicSearchTablePageState | This instrument might be particularly for games-related research institutions, higher education establishments, public authorities in the field of education and employment, national/regional/local clusters, game associations, and game companies Large parts of the CCIs lack the capacity to take the necessary measures to adapt to and thrive under the climate transition, not to speak of driving this transition. Specific approaches are therefore needed to enable Europe’s CCIs to develop their full potential to support a sustainable climate transition. |
43 | Europe | All Europe | HORIZON-CL2-2023-HERITAGE-01-03: Re-visiting the digitisation of cultural heritage: What, how and why? | https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/horizon-cl2-2023-heritage-01-03;callCode=null;freeTextSearchKeyword=Re-visiting%20the%20digitisation%20of%20cultural%20heritage;matchWholeText=true;typeCodes=1,0;statusCodes=31094501,31094503,31094502;programmePeriod=null;programCcm2Id=null;programDivisionCode=null;focusAreaCode=null;destinationGroup=null;missionGroup=null;geographicalZonesCode=null;programmeDivisionProspect=null;startDateLte=null;startDateGte=null;crossCuttingPriorityCode=null;cpvCode=null;performanceOfDelivery=null;sortQuery=sortStatus;orderBy=asc;onlyTenders=false;topicListKey=topicSearchTablePageState | This instrument might be particularly for games related research institutions, higher education establishments, national/regional/local clusters, and game associations The uses of digitised cultural heritage, and the strategies that might be pursued in order to reap the full benefits while avoiding the pitfalls, have not been thoroughly researched. |
44 | Europe | All Europe | HORIZON-CL2-2024-HERITAGE-01-04: Europe’s cultural heritage and arts – promoting our values at home and abroad | https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/horizon-cl2-2024-heritage-01-04;callCode=null;freeTextSearchKeyword=Europe’s%20cultural%20heritage%20and%20arts;matchWholeText=true;typeCodes=1,0;statusCodes=31094501,31094503,31094502;programmePeriod=null;programCcm2Id=null;programDivisionCode=null;focusAreaCode=null;destinationGroup=null;missionGroup=null;geographicalZonesCode=null;programmeDivisionProspect=null;startDateLte=null;startDateGte=null;crossCuttingPriorityCode=null;cpvCode=null;performanceOfDelivery=null;sortQuery=sortStatus;orderBy=asc;onlyTenders=false;topicListKey=topicSearchTablePageState | This instrument might be particularly interesting for national/regional/local clusters, game associations, games-related research institutions Building on existing evidence, including from projects funded under topic HORIZON-CL2- 2022-HERITAGE-01-02, proposals should: identify creative practices, policies and programmes that aim to increase the attractiveness of the European arts (including digital arts) and culture abroad. |
45 | Europe | All Europe | HORIZON-CL2-2023-TRANSFORMATIONS-01-08: Tackling European skills and labour shortages | https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/horizon-cl2-2023-transformations-01-07;callCode=null;freeTextSearchKeyword=Tackling%20European%20skills%20and%20labour%20shortages;matchWholeText=true;typeCodes=1,0;statusCodes=31094501,31094503,31094502;programmePeriod=null;programCcm2Id=null;programDivisionCode=null;focusAreaCode=null;destinationGroup=null;missionGroup=null;geographicalZonesCode=null;programmeDivisionProspect=null;startDateLte=null;startDateGte=null;crossCuttingPriorityCode=null;cpvCode=null;performanceOfDelivery=null;sortQuery=sortStatus;orderBy=asc;onlyTenders=false;topicListKey=topicSearchTablePageState | This instrument might be particularly interesting for educational or training providers, as well as game associations and clusters interested in tackling skill and labour shortages research activities are expected to take stock of the current labour shortages across Europe, by sectors and occupational groups, based on a sound methodology and ensuring that data is comparable across countries. Afterwards, proposals should identify the main causes of the labour shortages, with a particular focus on skills needs and skills gaps. The causes may include working conditions (pay, working hours, OSH, well-being at work, etc) on labour supply. |
46 | Europe | All Europe | HORIZON-EIE-202X-CONNECT: Preparatory action for setting up joint programmes among innovation ecosystems actors | https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/horizon-eie-2023-connect-01-02;callCode=null;freeTextSearchKeyword=Preparatory%20action%20for%20setting%20up%20joint%20programmes%20among%20innovation%20ecosystems%20actors%C2%A0;matchWholeText=true;typeCodes=1,0;statusCodes=31094501,31094503,31094502;programmePeriod=null;programCcm2Id=null;programDivisionCode=null;focusAreaCode=null;destinationGroup=null;missionGroup=null;geographicalZonesCode=null;programmeDivisionProspect=null;startDateLte=null;startDateGte=null;crossCuttingPriorityCode=null;cpvCode=null;performanceOfDelivery=null;sortQuery=sortStatus;orderBy=asc;onlyTenders=false;topicListKey=topicSearchTablePageState | This instrument might be in particularly interesting for national/regional/local clusters, game associations, and research and innovation actors or networks. The topic will allow national, regional and/or local authorities from Member States, Associated Countries and/or EU regions in charge of innovation policies and programmes, in cooperation with the abovementioned parties, to prepare joint multi-annual programmes of activities with the aim of strengthening their efficiency, capacities and interconnection and jointly tackle challenges at EU, national, regional and local level. |
47 | Europe | All Europe | HORIZON-EIE-2024-CONNECT-02-02: Mutual learning and support scheme for national and regional innovation programmes | https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/horizon-eie-2024-connect-02-02;callCode=null;freeTextSearchKeyword=Mutual%20learning%20and%20support%20scheme%20for%20national%20and%20regional%20innovation%20programmes;matchWholeText=true;typeCodes=1,0;statusCodes=31094501,31094503,31094502;programmePeriod=null;programCcm2Id=null;programDivisionCode=null;focusAreaCode=null;destinationGroup=null;missionGroup=null;geographicalZonesCode=null;programmeDivisionProspect=null;startDateLte=null;startDateGte=null;crossCuttingPriorityCode=null;cpvCode=null;performanceOfDelivery=null;sortQuery=sortStatus;orderBy=asc;onlyTenders=false;topicListKey=topicSearchTablePageState | This instrument might be particularly interesting for national/regional/local clusters, game associations, and innovation agencies (public or private) The topic will build on the outcomes of the Horizon 2020 pilot action under the enhanced EIC Pilot Work Programme “Mutual learning and common tools and resources for national/regional schemes supporting innovation projects of start-ups and SMEs”, towards bringing together public innovation authorities and agencies to increase the dialogue and networking towards the provision of advises and financial support to early-stage SMEs and start-ups for the development of their innovative ideas |
48 | Europe | All Europe | HORIZON-EIE-2024-CONNECT-02-01: Expanding Academia-Enterprise Collaborations | https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/horizon-eie-2024-connect-02-01;callCode=null;freeTextSearchKeyword=Expanding%20Academia-Enterprise%20Collaborations;matchWholeText=true;typeCodes=1,0;statusCodes=31094501,31094503,31094502;programmePeriod=null;programCcm2Id=null;programDivisionCode=null;focusAreaCode=null;destinationGroup=null;missionGroup=null;geographicalZonesCode=null;programmeDivisionProspect=null;startDateLte=null;startDateGte=null;crossCuttingPriorityCode=null;cpvCode=null;performanceOfDelivery=null;sortQuery=sortStatus;orderBy=asc;onlyTenders=false;topicListKey=topicSearchTablePageState | This instrument might be particularly interesting for Vocational schools, higher education establishments, public authorities in the field of education and employment, national/regional/local clusters, game associations, and game companies. The action supports co-designed programmes of activities of at least two (2) years, proposed jointly by educational institutions, research institutions, and other R&I actors from ‘emerging’ and ‘moderate’ innovation ecosystems and the private sector from innovation hubs (‘strong innovators’ and ‘innovation leaders’), to ensure better connectedness between higher education institutions and research organisation with other actors of innovation ecosystems. |
49 | Europe | All Europe | HORIZON-EIE-2024-CONNECT-01-03: Startup Europe | https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/horizon-eie-2024-connect-01-03;callCode=null;freeTextSearchKeyword=Startup%20Europe;matchWholeText=true;typeCodes=1,0;statusCodes=31094503,31094502,31094501;programmePeriod=null;programCcm2Id=null;programDivisionCode=null;focusAreaCode=null;destinationGroup=null;missionGroup=null;geographicalZonesCode=null;programmeDivisionProspect=null;startDateLte=null;startDateGte=null;crossCuttingPriorityCode=null;cpvCode=null;performanceOfDelivery=null;sortQuery=sortStatus;orderBy=asc;onlyTenders=false;topicListKey=topicSearchTablePageState | This instrument might be particularly interesting for Startup ecosystem builders, business angel organisations, venture capital entities, accelerators, incubators, and startup associations. This action will connect local digital and deep tech start-up ecosystems and support crossborder acceleration activities for start-ups that demonstrate traction (i.e. market product fit or at least a seed round raised). Among the start-up ecosystems to be connected, specific attention will be given to the inclusion of ecosystems in ‘moderate’ or ‘emerging’ innovator countries and/or regions. |
50 | Europe | All Europe | EIT Culture & Creativity: Action Programme 1: Talent Scaler (Call 1) | https://eit-culture-creativity.eu/calls-for-proposals/ | The objective of this Call is to develop new EIT labelled Master’s programmes that advance and future proof the European CCSI. These programmes will empower the next generation of socially conscious graduates with the skills and experience to foster societal transformation and economic development through creative thinking and the arts. This call is particularly interesting for game-related Higher Education Institutions, or national/regional/local clusters, and game associations interested in contributing to educational content development. |
51 | Europe | All Europe | EIT Culture & Creativity: Action Programme 2: Skills Fitter (Call 2) | https://eit-culture-creativity.eu/calls-for-proposals/ | The objective of this Call is to support the development and delivery of new lifelong learning courses, renewing and refreshing the skills of professionals and practitioners active in CCSI fields. The activities shall provide structured access to crucial entrepreneurial and cross-cutting competencies such as business and financial management, use of emerging technologies for improving their competitiveness, and ethical, sustainable and business models. This call is particularly interesting for game-related Higher Education Institutions, VET (vocational Education and training) providers, or national/regional/local clusters, and game associations interested in contributing to educational content development. |
52 | Europe | All Europe | EIT Culture & Creativity: Action Programme 3: Breakthrough Lab (Call 3) | https://eit-culture-creativity.eu/calls-for-proposals/ | The objective of this Call is to support innovations building on creative solutions to tackle the major challenges facing the CCSI as well as global challenges addressed by CCSI. We aim for projects that develop disruptive products and services that can be used in the CCSI and beyond targeting mainly five high impact markets Architecture, Audio-visual, Cultural Heritage, Design and Fashion and Textile. This Call is particularly interesting for national/regional/local clusters, game associations, innovation agencies or game developers who are working on an innovative design/product/process/service or business model that aims to be income generating, and focused on one of the above-mentioned areas |
53 | Europe | All Europe | EIT Culture & Creativity: Action Programme 5: Venture Factory (Call 4) | https://eit-culture-creativity.eu/calls-for-proposals/ | The objective of this Call is to support the creation and growth of sustainable CCSI businesses that share EIT Culture & Creativity’s vision of the future. Building on the growth and impact potential of CCSI enterprises we look for business support programmes such as incubation and acceleration that cater to the specificities of CCSI and support scalable, business-savvy ventures both for profit and non-profit. This Call is particularly interesting for national/regional/local clusters, game associations, or incubation/accelerator centers interested in developing high quality incubator or accelerator programmes for founders and startups |
54 | Europe | All Europe | EIT Culture & Creativity: Action Programme 8: Community Catalyser (Call 5) | https://eit-culture-creativity.eu/calls-for-proposals/ | The objective of this Call is to address the social fragmentation by providing spaces for communities to cohesively create a future of Europe for all. Specifically, the activities will seek to strengthen the sense of belonging by fostering civic participation and encouraging social and cultural entrepreneurship through CCSI-driven social innovation, resulting in products, services and models that address social needs while create social relationships and form new collaborations. This Call is particularly interesting for national/regional/local clusters, game associations, researchers or game developers who want to develop initiatives that contribute to social and cultural cohesion and local environmental challenges. |
55 | Europe | All Europe | Erasmus + Partnerships for Cooperation | https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/erasmus-sport-2023-scp;callCode=null;freeTextSearchKeyword=Erasmus%20%2B;matchWholeText=true;typeCodes=1,0;statusCodes=31094501,31094502,31094503;programmePeriod=null;programCcm2Id=null;programDivisionCode=null;focusAreaCode=null;destinationGroup=null;missionGroup=null;geographicalZonesCode=null;programmeDivisionProspect=null;startDateLte=null;startDateGte=null;crossCuttingPriorityCode=null;cpvCode=null;performanceOfDelivery=null;sortQuery=sortStatus;orderBy=asc;onlyTenders=false;topicListKey=topicSearchTablePageState | This action enables participating organisations to gain experience in international cooperation and to strengthen their capacities. In 2023, partnerships for cooperation must address one or more of the following horizontal priority areas: - Inclusion and diversity in all fields of education, training, youth and sport - Environment and fight against climate change - Addressing digital transformation through development of digital readiness, resilience and capacity - Common values, civic engagement and participation |
56 | Europe | All Europe | ERASMUS-EDU-2023-PI-ALL-INNO Alliances for Education and Enterprises | https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/erasmus-edu-2023-pi-all-inno-edu-enterp;callCode=null;freeTextSearchKeyword=Erasmus%20%2B;matchWholeText=true;typeCodes=1,0;statusCodes=31094501,31094502,31094503;programmePeriod=null;programCcm2Id=null;programDivisionCode=null;focusAreaCode=null;destinationGroup=null;missionGroup=null;geographicalZonesCode=null;programmeDivisionProspect=null;startDateLte=null;startDateGte=null;crossCuttingPriorityCode=null;cpvCode=null;performanceOfDelivery=null;sortQuery=sortStatus;orderBy=asc;onlyTenders=false;topicListKey=topicSearchTablePageState | One of the aims is fostering new, innovative and multidisciplinary approaches to teaching and learning: fostering innovation in education design and delivery, teaching methods, assessment techniques, learning environments and/or developing new skills |
57 | Europe | All Europe | ERASMUS-EDU-2023-PI-ALL-INNO Alliances for Sectoral Cooperation on Skills (implementing the “Blueprint”) | https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/opportunities/topic-details/erasmus-edu-2023-pi-all-inno-blueprint;callCode=null;freeTextSearchKeyword=Erasmus%20%2B;matchWholeText=true;typeCodes=1,0;statusCodes=31094501,31094502,31094503;programmePeriod=null;programCcm2Id=null;programDivisionCode=null;focusAreaCode=null;destinationGroup=null;missionGroup=null;geographicalZonesCode=null;programmeDivisionProspect=null;startDateLte=null;startDateGte=null;crossCuttingPriorityCode=null;cpvCode=null;performanceOfDelivery=null;sortQuery=sortStatus;orderBy=asc;onlyTenders=false;topicListKey=topicSearchTablePageState | Alliances for Sectoral Cooperation on Skills aim to: - Create new strategic approaches and cooperation for concrete skills development solutions – both in the short and the medium term – in given economic sectors, or in areas implementing a major action of the European Skills Agenda for sustainable competitiveness, social fairness and resilience, the Pact for Skills. - Mobilise and incentivize all relevant stakeholders to take concrete actions for the upskilling and reskilling of the workforce, by pooling efforts and setting up partnerships, also at EU level addressing the needs of the labour market, supporting green and digital transitions as well as national, regional and local skills and growth strategies. - Tackle skills gaps on the labour market that hamper growth, innovation and competitiveness in specific sectors or areas |
58 | Europe | All Europe | InvestEU Equity | https://www.eif.org/InvestEU/equity_products_calls/annex-ii-growth-innovation-socialimpact-termsheet.pdf | Private equity, Venture capital funds, fund-of-funds, cross-over funds, (co-)investment schemes, special purpose vehicles in any form that undertake long term risk capital investments, excluding entities targeting buy-out (or replacement capital) intended for asset stripping. |
59 | Europe | All Europe | Grant funding | https://eic.ec.europa.eu/eic-funding-opportunities/eic-accelerator_en | Non-dilutive, up to € 2.5 million, for innovation activities only (TRL 5-8), to be completed within 24 months. Grant only - for companies aiming to reach the TRL 8 at the end of the project and continue further development without the EIC support Grant first - for companies reaching TRL 8 at the end of the project and possibility to apply for dilutive equity to reach TRL 9 |
60 | Europe | All Europe | Direct investment | https://eic.ec.europa.eu/eic-funding-opportunities/eic-accelerator_en | Dilutive, up to € 15 million, for market deployment (TRL 9), «patient capital» principle with a 7-10 years perspective. Blended finance: a mix of non-dilutive grant for innovation activities (TRL 5-8) and dilutive equity for market deployment (TRL 9) Investment only: for mid caps companies and companies that have received a «grant only» |
61 | Europe | Austria | AI-Start | https://www.aws.at/aws-digitalisierung/ai-mission-austria-modul-ai-start/ | The aim of the "AI-Start" funding program is the first implementation of trustworthy AI projects in SMEs in cooperation with a cooperation and implementation partner. |
62 | Europe | Austria | AI-Adoption | https://www.aws.at/aws-digitalisierung/ai-unternehmen-wachstum/ai-adoption/ | Goal of special conditions/conditions: AI adoption (AI-A) is the promotion of innovative trustworthy AI projects in Austria. A special focus is on the preparation for upcoming AI regulations, standards, standards and certifications. |
63 | Europe | Austria | AI-Wissen | https://www.aws.at/aws-innovationsschutz/ai-wissen/ | The aim is to impart the necessary know-how by experts of the aws to domestic companies from the software and hardware industry in order to recognize the intellectual property they have created through their product development as such, to protect against plagiarism, to defend against illegal imitators if necessary and to exploit it commercially in the best possible way. In addition, it is about advice on the contractual securing of your ownership rights to AI training data. |
64 | Europe | Belgium | Kmo-portfolio | https://www.vlaio.be/nl/subsidies-financiering/kmo-portefeuille | A measure that gives you as an entrepreneur financial support for the purchase of training and advice |
65 | Europe | Belgium | SME growth subsidy | https://www.vlaio.be/nl/subsidies-financiering/kmo-groeisubsidie | For SMEs that want to realize a strategic growth leap by purchasing advice or recruiting a strategic employee |
66 | Europe | Belgium | Development project | https://www.vlaio.be/nl/subsidies-financiering/ontwikkelingsproject | Subsidy for innovations that play a key role in the realization of a business case that can strengthen your company. |
67 | Europe | Belgium | Research project | https://www.vlaio.be/nl/subsidies-financiering/onderzoeksproject | Subsidy to companies for the expansion or strengthening of their research and development activities. |
68 | Europe | Belgium | Strategic transformation support | https://www.vlaio.be/nl/subsidies-financiering/strategische-transformatiesteun | Subsidy for investments and training that are essential for implementing the transformation project. |
69 | Europe | Belgium | R&D feasibility study | https://www.vlaio.be/nl/subsidies-financiering/oo-haalbaarheidsstudie | Support for investigating the technical and/or scientific feasibility of an innovative follow-up project. |
70 | Europe | Belgium | Cybersecurity improvement trajectories | https://www.vlaio.be/nl/subsidies-financiering/cybersecurity-verbetertrajecten | 50% support for SMEs that purchase external advice and guidance to strengthen their company in terms of cybersecurity. |
71 | Europe | Belgium | Subsidies for R&D&I in an international consortium | https://www.vlaio.be/nl/subsidies-financiering/subsidies-voor-ooi-een-internationaal-consortium | Subsidies for international cooperation in research, development and innovation. |
72 | Europe | Belgium | Innovative start-up support | https://www.vlaio.be/nl/subsidies-financiering/innovatieve-starterssteun | A mix of financial support (€ 50,000), external expert guidance and business case advice for innovative startups. |
73 | Europe | Belgium | Income compensation allowance - Flemish Region | https://www.vlaio.be/nl/subsidies-financiering/inkomenscompensatievergoeding-vlaams-gewest | The self-employed and micro-enterprises can obtain a subsidy of € 82.42 per calendar day (2019) from the Particatiefonds Vlaanderen in the event of temporary closure due to disruption of public works. |
74 | Europe | Belgium | Digital transformation projects | https://www.vlaio.be/nl/subsidies-financiering/digitale-transformatieprojecten | SMEs can be supported by an external expert who helps them to make the digital leap. |
75 | Europe | Belgium | Product support for games | https://www.vaf.be/subsidies/productiesteun-voor-games | Production support is a financial contribution that serves to (partially) pay for the effective realization of the game, in its final version with a view to distribution. A game is an interactive game that can be played by one or more players on a digital platform, such as a PC, game console, smartphone or tablet. Eligible for support: entertainment games, artistic games, serious games and educational games. |
76 | Europe | Belgium | Promotion support for games | https://www.vaf.be/subsidies/promotiesteun-voor-games | Promotional support is a financial contribution that serves to bring the game to its audience or to market it. A game is an interactive game that can be played by one or more players on a digital platform, such as a PC, game console, smartphone or tablet. Eligible for support: entertainment games, artistic games, serious games and educational games. |
77 | Europe | Belgium | Prototype support for games | https://www.vaf.be/subsidies/prototypesteun-voor-games | Prototype support is a financial contribution to develop a proof of concept for a new game. This phase is intended to investigate and test the most important gameplay mechanisms and/or certain USPs by means of 'rapid prototyping', among other things. A game is an interactive game that can be played by one or more players on a digital platform, such as a PC, game console, smartphone or tablet. Eligible for support: entertainment games, artistic games, serious games and educational games. |
78 | Europe | Belgium | Post-release support for games | https://www.vaf.be/subsidies/steun-na-release-voor-games | Post-release support is a financial grant aimed at increasing the reach, success and impact of supported games and extending their sustainability. This support can take the form of, among other things, porting (transfer to other platforms), localization (adaptation of the content to regions with a different language, cultural sensitivities, …), DLC (downloadable content), … A game is an interactive game that can be played by one or more players on a digital platform, such as a PC, game console, smartphone or tablet. Eligible for support: entertainment games, artistic games, serious games and educational games. |
79 | Europe | Belgium | Vertical slice support for games | https://www.vaf.be/subsidies/vertical-slice-steun-voor-games | Vertical slice support is a financial contribution to arrive at a smoothly playable, finished and representative level in which the 'core gameplay loop' is incorporated and which sufficiently demonstrates the production values that are being pursued for the finished game. A game is an interactive game that can be played by one or more players on a digital platform, such as a PC, game console, smartphone or tablet. Eligible for support: entertainment games, artistic games, serious games and educational games. |
80 | Europe | Denmark | The Playing Order | https://www.dfi.dk/stoette/spilordningen | The purpose of DFI's support is to promote Danish digital games as culture-bearing media and to strengthen the cultural qualities of digital games for play and learning. The support must create better conditions for the realization and dissemination of original Danish game projects with a view to contributing to quality and diversity in the Danish range of digital games. The support can be given to: - Development - Production - Launch - Game promotion |
81 | Europe | Finland | Funding For Game Business Development | https://www.businessfinland.fi/en/for-finnish-customers/services/funding/tempo-funding/game-business-funding | Companies registered in Finland can apply for Business Finland funding at anytime. Business Finland funding for game companies is grant (de minimis subsidy) or loan. The funding is normal Business Finland funding and can cover part of the project costs. No ownership is claimed. |
82 | Europe | France | Aid For Intellectual Property Creation | https://www.cnc.fr/web/en/funds/support-fund-for-videogames_191823 | The aid for intellectual property creation is a selective aid helping development studios take risks during the videogame production phase by supporting cultural content production. The idea is to facilitate new creations and to encourage companies to create heritage value through the videogames they produce, by keeping the intellectual property rights. |
83 | Europe | France | Aid For Videogame Pre-production | https://www.cnc.fr/web/en/funds/support-fund-for-videogames_191824 | This aid is intended to give videogame development studios financial support for R&D and innovation during the pre-production phase of the videogame, with a view to producing a non-marketable prototype. It is intended to support research work on the components necessary for putting a videogame in place, and to identify all of the technical constraints to be overcome in order to reach the development phase. In this respect, it can be deemed to be for supporting experimental development. |
84 | Europe | France | Immersive works (virtual reality, augmented reality, mixed reality, special effects) | https://www.magelis.org/aides-magelis/ | In order to encourage and support the development of production on its territory in the field of animation, fiction, documentary and new media, the Department of Charente has signed an agreement with the Centre National du Cinéma et de l'Image Animée and the Nouvelle-Aquitaine Region. ambitious support for creation in the image professions, through the management of the film and audiovisual support fund of the department of Charente Directions: - Development (€20,000) - Production (€100,000) |
85 | Europe | France | Warranty | http://www.ifcic.fr/vous-etes-une-entreprise-culturelle/jeu-video.html | IFCIC's intervention facilitates the bank's commitment to the company and limits the personal guarantees that may be requested. IFCIC can finally accompany the entrepreneur in the preparation of his dialogue with his banker. To banks, IFCIC brings its sector-specific risk expertise. With its experience and, where appropriate, thanks to its institutional and professional committees and networks (Multimedia Directorate of the Ministry of Culture and Communication, National Center for Cinema and the Animated Image, Syndicat National du Jeu Vidéo, Association Française du Jeu Vidéo...), IFCIC can play an interface role between video game compani |
86 | Europe | France | Participatory Video Game Loans (FPJV) | http://www.ifcic.fr/vous-etes-une-entreprise-culturelle/jeu-video.html | With the support of the Centre National du Cinéma et de l'Image Animée (CNC) and the Caisse des Dépôts et Consignations (CDC), IFCIC has set up a fund aimed at granting video game companies participatory loans to finance their development and production investments and thus encouraging their structuring and growth. |
87 | Europe | Germany | German Games Funding | https://www.game.de/en/german-games-funding/ | From 28 September 2020, games companies can submit applications for funding to the Federal Ministry of Transport and Digital Infrastructure (BMVI). The funding programme is administered by the BMVI and intended to support game development in Germany in a systematic and targeted manner. |
88 | Europe | Germany | Games promotion | https://www.nordmedia.de/pages/foerderung/foerderbereiche/gamesfoerderung/subpages/gamesfoerderung_-_naechster_einreichtermin__27_04_2016/index.html | Nordmedia promotes and supports developers and companies in the idea and implementation of innovative and market-oriented games. The most important funding categories include: Concept development with up to 20,000 euros Prototype development with up to 80,000 euros Production with up to 200,000 euros Distribution with up to 50,000 euros |
89 | Europe | Germany | Promotion of games | https://games-bw.mfg.de/foerderung/ | The Games BW funding program of MFG Baden-Württemberg supports developers of high-quality, culturally or pedagogically significant digital games and innovative, interactive media projects with a game character. The aim is to strengthen the games industry in Baden-Württemberg. The funding can relate to the concept and prototype development as well as the production of digital games. |
90 | Europe | Germany | Games promotion | https://www.fff-bayern.de/foerderung/foerderbereiche/games.html | The game promotion of the FFF Bayern supports the development of high-quality, culturally or pedagogically significant computer games. In addition, the goal of games promotion is to strengthen the Bavarian games industry, to ensure a diverse cultural landscape and to support innovations. |
91 | Europe | Germany | Digitale Spiele / Interaktive Inhalte | https://www.filmstiftung.de/foerderung/games-interaktive-inhalte-2/games-interaktive-inhalte/ | The Film- und Medienstiftung NRW promotes the development and production of computer and video games and interactive content from the areas of VR/AR, web and mobile. |
92 | Europe | Germany | Pilotprogramm Serious Games / Gamification | https://www.filmstiftung.de/foerderung/games-interaktive-inhalte-2/foerderprogramm-serious-games/ | With the adoption of the NRW state budget for 2023, the state government of the Film and Media Foundation NRW has provided additional funds in the amount of € 500,000 provided for the promotion of serious games and gamification projects. |
93 | Europe | Germany | Promotion Games | https://www.medienboard.de/fileadmin/user_upload/pdf/Richtlinien-Merkblaetter/Merkblatt_GAMES_UND_INTERAKTIVE_INHALTE.pdf https://www.medienboard.de/fileadmin/user_upload/pdf/Richtlinien-Merkblaetter/ALT_Merkblatt_UNTERNEHMEN_IN_SCHWIERIGKEITEN.pdf | MBB supports games of all genres: casual games, large independent productions, projects of established companies and debut productions. Eligible are the development of prototypes, the production of games and DLCs. |
94 | Europe | Germany | Canada Germany Digital Media Incentive | https://www.medienboard.de/fileadmin/user_upload/pdf/Richtlinien-Merkblaetter/Merkblatt_CANADA_GERMANY_DIGITAL_MEDIA_INCENTIVE.pdf | MBB and Canada Media Fund jointly promote German-Canadian co-developments and productions in the field of digital content. Can be submitted: games, virtual, augmented, mixed reality experiences, multiplatform projects and web series. |
95 | Europe | Germany | Events | https://www.medienboard.de/foerderung-games | MBB offers its own event formats for the games industry: The goal is further development, support and interdisciplinary networking. In addition, events such as conferences, festivals and award ceremonies are promoted. |
96 | Europe | Greece | Greek Cash Rebate | https://www.ekome.media/audiovisual-production-invest/cash-rebate-digital-games/ | In a market full of investment opportunities, EKOME helps develop the digital gaming sector by fostering domestic producers through the 40% cash rebate investment incentive. EKOME actively supports domestic production and Greek professionals during game development, as well as at all stages of the investment incentive process. It also undertakes to bring producers in contact with investors, actively supports the connection of the academic community with companies, producers and the labour market, and finances national delegations to international festivals and fairs of digital gaming. The goal of EKOME is to bring Greece into the spotlight as an attractive place for investments, synergies and cross-border digital game productions, while enhancing the competitiveness of domestic producers and developing the audiovisual industry in Greece. |
97 | Europe | Ireland | Production | https://wrapfund.ie/wrap-funding/production/ | Investment of up to €200,000 is available to a feature film, television drama, animation or game that undertakes a significant portion of its production (including post production) in the Region (Clare, Donegal, Galway, Leitrim, Mayo, Roscommon and Sligo). Projects which can demonstrate a strong prospect of generating a financial return on our investment and generate a high economic impact will be prioritized. |
98 | Europe | Netherlands | International vouchers | https://www.stimuleringsfonds.nl/en/grants/international-vouchers | For Dutch-based designers, architects and makers who have been positively assessed by the Fund in the past five years and have an invitation from a foreign party for, for example, giving a presentation, lecture or workshop that contributes to enhancing international practice, experience and exchange. |
99 | Europe | Netherlands | Digital culture grant scheme | https://www.stimuleringsfonds.nl/en/grants/digital-culture-grant-scheme | For projects that relate to digital technology, new media or games and contribute to the quality, development or understanding of the field of digital culture. |
100 | Europe | Netherlands | Upstream grant scheme: music x design | https://www.stimuleringsfonds.nl/en/grants/upstream-music-x-design-grant-scheme | For collaborative projects with pop musicians focusing on innovative, artistic applications of design, image or technology within pop music sector. |